Day 16 of 100 Days of Swift

Day 16‘s lesson is Day 1 of 3 of the first iOS project named Project 1.

Day 16’s lesson is named Project 1, part one and it consists of three sections that cover: Setting up, Listing images with FileManager, and Designing our interface.

Thoughts about Day 16

This morning I completed the work for Day 15 and I intended on starting the lesson for Day 16 tomorrow. Today is Sunday and late afternoon I found myself with 90 minutes of available time so I decided to work on Day 16’s lesson today.

It took me one hour to complete the work for Day 16. In the end I learned how to launch an iPhone simulator and run an iOS app that displays a screen of table view cells with each of the first 10 table view cells displaying a different picture name.

The lesson felt more copy-and-paste-code oriented to me. More of a ‘what to do‘ instead of a ‘why you’re doing these steps‘. Although I completed the work and got the expected results at the end of the lesson, I don’t feel as though I retained much of the lesson.

I’ll work through the Day 16 lesson again tomorrow.

Day 16 – Project 1, part one

Today’s total study time: 1 hour

100 Days of Swift cumulative study time: 45 hours 50 minutes

[Note: those are actual study time values after subtracting break-time minutes from the Day’s study session]